Posted by: spawnfestis on: March 19, 2009
Pretty awesome lesson today!
Fun fact is that if I wanted, I could now make collisions and drop a ball in there and I would have my own little 3D world simulator.
Actually, I’m not too sure I’m going to continue working on this because I’m hopping over to importing .FBX models now as I know how to animate in Maya 3D it’d be convenient to know how to import the models from it too
However, the 3D world is designed out of a “heightmap” which is a light-on-black colored .bmp image, which tells the 3D Engine (which is a very basic one for now ;-P) how huge the ‘spikes‘ should turn out to be. This makes the Engine super-flexible and it would take no more than a minute to draw a new level.
You could compare this to the 3D Maya “bumpmap” to get the concept.
More will be coming up, sorry for not updating the blog so much the past two weeks. I’m going to try better from now on, not to mention that I also have 3 weeks off starting tomorrow!
Special thanks to Riemer.net for his awesome 3D tutorials!
like it,but i don’t understand reimers,the words on thier website is all bunched up
March 19, 2009 at 9:24 pm
XNA looks cool.
You should make a pokemon game.
kthx
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